AEA12, Summarizing 2 Intense Days

As always, An Event Apart 2012 was an intensely inspiring and informative two days. The talks focused on a few major themes, at least in my mind, and I have broken my takeaway based on those themes: Content First, Responsive Design and Usability / Intuitive Design.

These notes are an overview of what really struck me at AEA12 but are by no means exhaustive. In them, I addressed or referenced seven of the twelve talks.

I didn’t touch on the excellent talks by Scott Berkun, Dan Cederholm, Jason Santa Maria, Whitney Hess and Eric Meyer, primarily because they didn’t fall within what I felt where the most applicable to me.

Content First!

We’ve talked about semantics and separating content from style for a long time but now we really, really mean it.

So, why now? What has changed to force us to get really serious about this separation? Finally, what are the implications of this separation?

The implications of this separation or the need for this separation are most readily felt on mobile and the real challenge with mobile is the content.

Karen McGrane focused on the tools that we use to publish our content and how we need to use them in a way that allows us to distribute our content to multiple channels both anticipated (mobile, apps) and those that are coming or that we can’t anticipate.

Responsive Design

Responsive design, a method for dealing with the varied devices and browser sizes that websites are viewed in, was outlined two years ago by Ethan Marcotte in his watershed article on A List Apart. In a nutshell, responsive design includes a flexible or fluid grid, flexible images and media queries.

In the two years since, responsive design has become one of the most talked and written about techniques since the web standards movement itself. I’m probably overlooking something that was equally monumental, possibly CSS itself, but if I am it’s because the need for responsive design is so great. Just as the need for web standards was great.

When it comes to responsive design, we always focus on browser window size (media queries) as the primary qualifier for segmenting users. Scott Jehl instead focused on accessibility and responsibility in responsive design.

Too often we think of accessibility as supporting those with disabilities but it really means being able to access the things that we build on the web and removing the barriers. As Scott travelled in Southeast Asia, he found that most people access the web over a cell connection. Access was a lot slower. A lot of the web didn’t work as well as he was used to. This was an accessibility issue.

While Scott Jehl focused on being responsible with the assets that we load to improve accessibility, Ethan Marcotte addressed the current state of Responsive Design and how we can cut through the feeling of being overwhelmed and start building responsiveness into our sites by solving the parts, not the whole problem.

How do we solve the parts of Responsive Design?

Solve the Layout

Starting Small

Ads, Media and Images

Why all this talk about mobile and designing for mobile?

Luke Wrobelwski addressed mobile, which he contends is the seventh form of mass media following print, recordings, cinema, radio, TV and internet. If mobile is a form of mass media, then it changes the way we design for it.

Is mobile another form of mass media and not just the internet on a small screen?

By the numbers.

Is it massive? 371K babies born per day. 378K iPhones sold per day. 900K Android devices activated per day. 1.8 million mobile devices per day. Per Day!

Hitting us very quickly.  Fastest technology to reach mass market adoption. http://technologyreview.com/business/40321/

Connections. Can we broadcast onto these things? 6 Billion connections today. 10B connections in 2016. 26X world traffic growth.

Can it do what all of the things that mass media did before it? Yes, and more.

Luke did an excellent job at presenting the problem with designing for mobile using a desktop-centric mindset. In a nutshell we can do the following to help our mobile users:

Why bother to put in the extra effort? These things are on us all the time. Always On. Available at the point of inspiration.

For those that would be attending the An Event Apart single day session on developing for mobile, Luke left us with a tantalizing question. “What’s going to eat mobile?”

Finally, Josh Clark and Jared Spool focused on usability and intuitive design in their own, entertaining way.

Buttons are a hack!

Josh Clark, the author of Tapworthy helped us think about how we can prepare our work now for what is to come - speech (Siri) and texture (touch).

Touch is going to remove the administrative junk that have been added for the desktop GUI. Touch cuts through complexity and allows us to work with information.

So what’s the big deal about touch? Why do we have to rethink our designs? The traditional UI doesn’t work as well. A tradition UI has tiny tap targets on a big beautiful screen. The further the target is away and the smaller the target is, the harder it is to hit the goal.

Gestures like pinching and swiping are the keyboard shortcuts of touch!

Unfortunately, web browsers aren’t very good at touch. We are essentially limited to tap and swipe. We need to focus on the browser less. The focus on browsers is a problem for our community. The web isn’t about browsers! The web is viewed in apps, books, and other containers where you don’t have control of the browser.

We have to think creatively about the solutions and implementations that we use.

How To Teach Touch (or anything)

How do we teach touch? Especially unlabeled and abstract gestures. The less a gesture resembles a real life gesture or a desktop convention then the more likely your gesture is an easter egg and that’s no good.

Jared Spool’s talk addressed user knowledge and intuitive design and really sort of dovetailed with Josh’s talk.

When something is unintuitive, it changes our focus from our original goal to just getting the unintuitive thing to work.

Jared explained the “Magic Escalator of Acquired Knowledge, MEoAK.”

We are interested in two points on the escalator.

Josh proposes the following for teaching touch.

He also suggests playing more video games and approaching the teaching of your users the way video games train a player.

The disaster known as redesigns

In addition to intuitive design, Jared Spool also addressed redesigns and how you should never do a major redesign.

Experienced customers have high current knowledge. When you flip the switch, it goes away. Users are unhappy, of course. Even with training and support tools, they are unhappy.

Amazon doesn’t do big redesigns. They incrementally change / update. Little piece by little piece. You are bringing down the target knowledge by doing it incrementally.

An executive succinctly put it this way, “We’ll be successful if, the day it goes live, nobody notices.”


I’m thankful to all of the speakers and to Jeffrey Zeldman and Eric Meyer for creating An Event Apart.

Hopefully these notes are helpful to someone.

Now, back to work.

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